KZ - NextGen upgrade

KZ was not developed to an average quality when the first game was released

Yasumiko joined the team to upgrade the original IP for NextGen development. The upgrade targetted poor interactivity & game play, and also many missing elements in a FPS game, such as interactive vehicles, machinery and dynamic objects, and a variety of NPCs enemies & partners

Yasumiko's work also also include, character creation, new rigs and facial expression upgrades