Curriculum Vitae - Yasumiko Cindy Lo Garry

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To Whom It May Concern:

My name is Miko. I am an animator and a doctoral researcher at Bournemouth University. My research topic is critical computer animation focusing on animation practices (personal and studio), animator's mind sets and cognitive processes, and finally emotional character animation, design approach and quality.

I have been working 8 years as an animator in Film&TV production and game development. My last position as the animation lead with Triumph Studios, provided me with the opportunity and freedom to develop a PRG title and experiment new ideas on game interaction and animation. Before that project, I involved in a UK Film council short film - Elroy III, animating the lead role - Daniella, which was shown in Cannes in May 2007. Because of those diverse experience, I always questioned animation research and development and how animators handle emotional aspects in animation, leading to my decision to do a PhD.

In the beginning of my career, I was one of the animators in-charged of 15 episodes of Tiny Planet - a full 3D animated series being broadcast in different countries. Later, I spend some time developing in-game animations for a XBox RPG - Sudeki. Because of my experience in traditional hand-drawn animation and TV production, I soon found myself in charge of the FMA sequences for Sudeki. I oversaw all aspects of the production from reviewing scripts to storyboarding, animatic to cinematic, then animation and rendering. I produced over 40 mins animation sequences. Later, I moved to the Netherlands and worked in Guerilla BV animation team developing their Killzone title.

Apart from my normal duties as an animator, I also helped to train others in the team. Delivering my experience to junior animators and applying my knowledge from animation production to game are especially rewarding. I gave talks in conferences such as Animex - International Festival of Animation and the National Centre of Computer Animation focusing on animation techniques and cinematic animation.

In my previous career as a design engineer for 7 years, I have experience in large scale engineering project management and contract estimation. I continued working in teams of multi-disciplines to design interactive graphic simulation, system control and programming.

Personally, I am always interested in mixed media SFX animation - 2D & 3D compositing work and interactive media. I studied, in particular, camera work and perspective matching for cinematic production. In my leisure, I write science fiction and fantasy story. I enjoy character design and paint anime illustrations.

I would like to further myself in animation production, directing and management. I believe with my diverse skills, I would not only play a good part in the team but also leading a team, aiming to create higher quality of work and improving techniques for the future.



PERSONAL DETAILS

NAME :

Yasumiko Cindy Tsz-Yan Lo Garry

NATIONALITY:

British

ADDRESS:

Vancouver, Canada

Tel : 001 604 420 2304

email: YasumikoLo@hotmail.com

CAREER HISTORY

2008-9 PT

Animation Associate for Overlord II Title

2006-7

Lead Animator at Triumph Studio (The Netherlands)

  • Identifying style and animations and overseeing production
  • Integrating animation and game play elements for satisfactory result in the game world
  • Prototyping concepts and working closely with the coding team on the engine to improve in-house animation system
  • R&D on character, fantasy creature rigs and game world interactive objects.
  • Training junior animators

project: Overlord Strategy RPG (Xbox 360)

Visiting speaker at National Centre of Computer Animation on Cinematic animation

2005

Animator at Guerrilla BV (Amsterdam)

  • Developing in-game animation, animation diagram & blending techniques
  • Involving with strike teams on character creation & prove of concept, level design and new game mechanic implementation
  • Developing 1st person & 3rd person animation rig for next gen

development project: Killzone (PS3)

Character animator for a 8 minutes compositing short film, Elroy - the potato head boy supported by UK Film Council.

Speaker at Animex – International Festival of Animation

Visiting speaker at National Centre of Computer Animation on Animation techniques for Film, TV and Games

2004

Speaker at Women in Games conference

2002 -2004

Animator at Climax (Solent, UK):

  • Developing in-game animation, identifying style and effects
  • In charge of FMA sequences – reviewing & producing storyboards, creating animatics, organizing camera work and cinematic approach for story telling
  • Identifying client requirements, negotiating time schedules, and organizing breakdown and animators.
  • Training junior animators
  • projects: Sudeki (Xbox), Powerbabes (PS2 & Pinkfloor)

2000 - 2001

3D Artist at Pepper’s Ghost Production (London)

  • Character rigging and test animations including building up animation library for production.
  • animator in-charge of 15 episodes of Tiny Planet - a CG TV series
  • Reviewing storyboards and animation, discussing with the director on cinematic.
  • Work on motion capture data and keyframing for one of their pilots

1997 - 1999

Yas Studio

  • Anime Exhibition at City Gallery (UK) with 50 illustrations
  • Character design, illustration and concept work, producing storyboards and animation pilots.

1992 - 1997

Design engineer at GEC Alsthom (Leicester, UK)

  • Designing CG simulations, Graphical User Interfaces (GUI), and real-time control systems for robotics, off-shore rescue systems, power stations, nuclear facilities and the package handling system of British Airways’ world cargo centre (Heathrow).
  • Scottish Nuclear project management.
  • Budgeting for contract works and estimation of the London Jubilee line construction & various power stations in China.

1991 - 1992

Advanced Robotics Research Centre (Salford, UK)

  • Implementation of path-planning algorithms for mobile robotic systems & CG simulation

1990 - Oct 1990

HAECO Hong Kong Aircraft Engineering Co

  • Maintenance instructor conducting various training classes for groups of 20+ engineers, teaching the Airport Authority avionics license course and INS.

July 1987 -
Sept 1987

Six Delights Ltd (Hong Kong)

  • Clay sculpting instructor for public subscription classes.

EDUCATIONAL HISTORY

1998 - 1999

Bournemouth University (UK)

MA in Computer Animation (pass with distinction)

1997 - 1998

University of Westminster (UK)

MSc in Digital Image Programming (part time), involving study of animation and computer graphics techniques.

1990 - 1991

Asahi Japanese Culture School (Hong Kong)

Passing the Advanced Class (lower division) in Japanese.

First Institute of Art and Design (Hong Kong)

Graphic design, still life, perspective drawing, calligraphy.

1986 - 1989

University of Southampton (UK)

B.Eng Hons Aerospace Systems Engineering (2:1)

1983 - 1989

Convent of the Holy Family (UK)

9 'O' Levels & 4 'A' Levels

OTHER SKILLS AND INTERESTS

Creative work:

I am interested in writing Science Fiction and exploring aspects of character design and illustration for related stories. I produced a number of stories with concept design work and various storyboards.

Computing skills:

Animation : Maya, 3DMax & CharacterStudio, Softimage

Special Effect : Media Illusion, Digital Fusion & AfterFX

Image processing : Photoshop, Painter

Video & sound editing : Media100, Premiere & Director

Asset management software : VSS, Alienbrain & Perforce

Languages: Fortran, Turbo Pascal and C/C++, OpenGL on Unix, XView programming and DevGuide, Yourdon design and Teamwork

Full UK driving license